home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 41
/
PC Gamer IT CD 41 1-2.iso
/
wmc
/
data1.cab
/
Program_Executable_Files
/
readme.txt
< prev
next >
Wrap
Text File
|
1999-03-04
|
9KB
|
300 lines
Wild Metal Country - Public Demo
--------------------------------
PAT KERR 04/03/99.
1. Requirements
---------------
Base Machine: P166, 32Meg RAM
Recommended : P200, 64Meg RAM, 3D accelerator card
2. Installation
---------------
The program installs via InstallShield, and can be
installed in any directory.
The first time the game is run, it will automatically
execute our Hardware Detect program. This allows you
to select an appropriate rendering configuration for
your system.
3. Execution
------------
The program should only be run from one of its entries
in the Windows 95 start menu e.g. Start->Programs->
Wild Metal Country->Public Demo->Play
4. Objective
------------
Collect and store one power core of each colour to
complete the level. Sounds easy? Just try it. In a
multiplayer power core game each player owns a power
core of their colour and the only way to collect it
is to kill them and collect it from the debris. In
the multiplayer power core game there are second hand
power core fragments available too. If you collect three
of these you have the equivalent of a full core.
There are also frag multiplayer games and team games
where the objective is to gain as many kills as possible.
To store your tokens (single player game) drive under
one of the hovering stores such as the one at your
start point.
5. Keys
-------
The in-game controls are as follows:
Use the numeric key pad to control the tank. "5" and
"2" control the left tank track, "6" and "3" control
the right. It takes a bit of getting used to, but it
provides a high degree of control when you master it.
Use "+" on the number pad to get an afterburn boost
in multiplayer games (your health will suffer).
Use "Enter" on the number pad for a handbrake.
Use "A" and "S" to turn your turret left and right.
The camera follows the turret, not the tank, so these
controls allow skilful players to look in one direction
while driving in another. Use "SPACE" to raise the
turret, firing is automatic on release. Use "LEFT
CONTROL" to drop mines.
The keys along the top row of the keyboard starting
from '1' select weapons.
"R" will call a helicopter to come and pick you up,
replenish your health and put you down again right way
up, unless you have annoyed them recently by shooting
them or asking for rescues too often. If you are driving
away from chinhooks then they won't respond.
Pressing "R" again cancels the request. Helicopters also
drop ammo for your weapons.
"Right Shift" toggles your scanner display on and off.
"Escape" toggles the options screen.
"Q" and "W" provide extra camera control for looking up
and down.
6. Infobar Lights
-----------------
The green light means that you are currently requesting
a rescue. If it is flashing then no helicopters are
currently responding.
The red light means that a homing weapon is in
your vicinity.
The middle light indicates that you are aiming towards
a power core. If it is half lit it means that you are
aiming towards something which might be carrying a
power core.
7. Weapons
----------
The projectile weapons are as follows:
1: Standard Shell:
Useful, unlimited ammo.
2: Bouncer:
Bounces along the terrain after contact.
3: Sprinkler:
Fires many times in rapid succession.
4: Drifter: (not in demo)
Splits up into nasty fragments if fired over
someone's head at medium to long range.
5: Sniffer:
A simple homing missile (can be evaded).
6: Big Bang: (not in demo)
A big powerful ballistic shell.
7: Magnatron:
Is magnetically attractive to just about
everything (fire it over people's heads).
8: Teleporter: (not in demo)
If it hits someone (something?) you swap
places.
The mine weapons are as follows:
9: Roller:
A barrel-like mine which rolls over ground.
0: Magnetic: (not in demo)
Magnetically attracts nearby objects.
-: Jumping Jack:
If an object gets within range, these will
jump towards them and explode on impact.
+: Beacon:
Allows you to "mark" parts of the terrain.
8. Scanner
----------
The overlaid scanner shows the positions of enemies
relative to your tank. Imagine it as a top down view
with your own tank at the centre. Coloured circles
represent tanks, triangles represent statics.
Hourglass shapes represent power cores. Smaller
versions of the symbols represent objects which are
not currently detected by your scanner, they represent
the last known position of the object and will disappear
after a short while. Your scanner can detect anything
close to you, and things further away which are in
a cone around the line of sight of your turret, so
sweeping your turret around is likely to give you more
scanner data.
Anything which is picked up by your scanner but is off
the main part of the display is shown as a small symbol
at the perimeter with a stalk attached. The longer the
stalk the further away it is.
9. Tips
-------
If your vehicle turns over, try using your turret to
lever yourself back up. Shooting at the ground will
also do the trick but is likely to cause damage.
Turn one track backwards and the other forwards to get
a tight turn.
If you drive under the hovering stores you can see the
positions of all power cores on you scanner.
Use beacons to mark areas of interest and to orientate
yourself to help avoid getting lost.
If power cores are in awkward or inaccessible places,
shoot them somewhere else.
Choose your ground carefully - if your tank is on uneven
ground or tilting upwards it might be difficult to hit
targets, especially at close range.
Ramming can be very effective especially in multiplayer
games (try using the boost).
Remember to use the helicopters if your tank gets stuck.
To become expert at the game you need to be able to
turn your turret while driving. Press both turret keys
together to realign turret.
Different weapons are effective at different ranges
and under different situations. Experiment with all
the weapons - all of them can be very useful.
If your keyboard beeps when using combinations of
important keys try redefining some of them. The
acceptable key configurations vary from keyboard
to keyboard.
10. Known Problems
------------------
IMPORTANT INFO ---- PLEASE READ.
This program requires DirectX 6 or above;
DirectX 6 is provided on the CD.
If you have any graphical problems, ensure that
you are using the latest drivers for your card,
especially for "S3" and "ATI" models.
If you encounter any compatibility problems other
than those listed below, please fill out the form
provided in "feedback.txt" (on the CD) and send it
to us.
COMPATIBILITY ISSUES
The program has no major compatibility problems that
we know of (at least, not on "typical" machines) but
the following issues should be noted.
..Graphical
You may experience some problems with the Matrox
Millennium 2. If huge "holes" appear in the terrain
with this card, try switching the Texture Detail
to HIGH (under Options/Video Options/Performance)!
This version will not display certain special effects
(e.g. explosions and weapon trails) on cards which do
not support additive alpha effects. Alternative effects
for cards of this type will be made available in the
final version.
You may also have problems running in 32-bit modes
on TNT cards (and cards which use the TNT chipset).
If the front-end is visible but the game-world seems
blank, try putting Windows into a 16-bit mode before
running the program. This appears to be a driver-
related problem, which we hope to solve shortly.
The program may fail when attempting to run with 3DFX
Voodoo1 cards under our D3D renderer. This appears
to be another driver problem, but it is easily avoided
by only running 3DFX cards under the Glide renderer,
which has better performance in any case.
Some users have reported problems when running in a
window on motherboard-mounted ATI Rage Pro Turbo
(4 Meg) cards. We hope to investigate this further,
but suspect that it is also a driver problem.
..Aural
Some users have reported a possible conflict
between Voodoo2 graphics cards, SBLive audio cards
and Windows98. This appears to be a fairly rare problem
but, if performance is very poor when using SBLive
sound, just select software audio instead.
..General
Finally, this demo will not work on machines which
use some of the older Cyrix processors (which do not
support the RDTSC instruction). We hope to rectify
this problem in the final version.
PERFORMANCE ISSUES
Performance may be unsatisfactory on some poorly
specified 3d cards. If this is the case, try
selecting a lower screen resolution. Be sure to use
a 16-bit screen mode if you can, and set the Texture
Detail to LOW. If performance remains poor, try
running the "Hardware Detect" program and selecting
our Software Render --- this may actually be faster
than some 3d cards!
PRODUCT INFO (for reference)
Wild Metal Country
Public Demo
Product Code: WHW1U2ZR3PS2